
Glitter locks and sabotage
Double Cross expansion
The Double Cross pack for the tiny hands heist, adding glitter locks, sabotage cards and a guard who takes bribes.
We built this pack for tables that stopped setting off the lasers. Glitter locks make the puzzles fussier, sabotage cards let you ruin a heist you are officially helping with, and the bribable guard stands in the way as a physical obstacle. It drops into the existing setup and needs the heist box to play.
Glitter locks
These locks demand more careful routes than the standard padlocks, so the crew has to plan the order of moves before the first tiny hand goes in. A clumsy opening now costs the whole job.
Sabotage in hand
You can hold a card that quietly undoes the heist you just negotiated your way onto. Nobody can tell whether a wobble was a mistake or a decision.
A guard with a price
The guard sits on the board as a real obstacle and can be paid off rather than avoided. Spending money to clear your own path is a choice the rest of the crew gets to watch.
Needs the heist box
This is an add on pack, not a standalone game, so the base heist has to be on the table with it. Everything stores back inside the same lid afterwards.




